Unity character runs too fast diagonally. Also after trying to figure this out for a...
Unity character runs too fast diagonally. Also after trying to figure this out for a while I realized that there is actually another problem. As far as the jumping, have you checked to see that isGrounded is actually true when you expect it to be? Apr 12, 2021 · Have you noticed movement faster in diagonals? If you create the movement vector by setting the X and Y separately, if you set both at once you end up with a magnitude of 1. forward to transform. the character always ends up going too fast when i move diagonal. 4 in the diagonals. This is because you have two Vectors that are equal (lets say they’re equal to one) so on a triangle . I don't remember which game it was. io/fAtbDA short video with a quick fix for people having problems with diagonal movement being too fast. Also, the character controller moves at a slower speed than what the speed variable is assigned to. What I want is if 2 diagonal keys are pressed at same time than he should only walk HALF as fast on each vector (so the end product will be the same speed as if he were only walking in Oct 31, 2018 · Guys.
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