Victoria 2 craftsmen exploit. 2- OR building factories in A...


  • Victoria 2 craftsmen exploit. 2- OR building factories in America, closing or not opening factories in european provinces which have POPs you want to assimilate. For your targeted state, I guess choose a populous one, Infamy, Craftman exploit, Better releasing of nations - GitHub - kwizzlehazzizle/UtilityMod: Victoria 2 QoL mod. Reply reply AlbertDerAlberne • Encouraging craftsmen while Russian craftsmen are there doesn't seem to work either. Most The craftsmen exploit is the easiest way to culture convert significant amounts of pops outside of the Americas (and Oceania). 42 votes, 14 comments. Instead, build factories in South East Asia and they'll move there and convert Hello all, I’m playing as Assyria, and assyrians make up about 6% of the country. Title explains it all How do I use the craftsmen exploit in the most efficient way possible? I even described the craftsmen exploit 2 years ago on this sub but it got down voted into oblivion because people at the time were too stupid to understand what I was explaining. Infamy, Craftman exploit, Better releasing of nations Activity Upload your Victoria 2 save game and easily convert craftsmen and clerks to your specified culture Vanilla save games can be found here: C:/Users/YOUR_USERNAME/Documents/Paradox With colonial wars against civilized nations, you can only enter colonial provinces or take colony buildings. I know that in most mods that glitch works but I would like to know if the exploit works in vanilla (dlc included) so I can assimilate China into japanese culture Craftsmen in Victoria 2 represent the low-level workers in your factories during the early Industrial Revolution. Infamy, Craftman exploit, Better releasing of nations. Here's how you make use of this: You need a pop of the Exploit this by opening and closing factories until craftsmen are the culture you want. The craftsmen should start moving to chase the work before they all change jobs. 91K subscribers in the victoria2 community. So you land Here I will explain how to turn some large population colonies into states without having to get 1% accepted culture bureaucrats for the entire state and also one way to perform the Folders and files About Victoria 2 QoL mod. You can do this through encouraging POPs to vote Liberal, The Craftsman exploit should be quite straightforward. The only reason I'm making money is because I colonized They will mirgate very slowly and at a % of the overall craftsmen POP, so if you have 1k craftsmen in a province only 2-3 will migrate from that province per month. For discussion about the game Victoria 2 by Paradox Interactive. Now everyone 91K subscribers in the victoria2 community. Basically, the game should only ever allow for one craftsman pop in any given province. You do have to ensure that no local craftsmen pops pop up, as you will then have to close the factories and wait till they demote to other pops. They’re the cornerstone of your economy, outside of I'm playing as Ottoman Empire, the Young Turks (Liberal) are in power and I have a horde of capitalists but barely any factories and craftsmen. They increase the throughput of the factory they work at, increasing So if you plan the craftsmen exploit out, you can get amazing results, but if you don't plan it out, or you conquer some land, there could be a province that will never get a single primary/accepted craftsmen. This leads to a couple of different uses of such that are rather exploitive. It seems like the exploit only works in states that already have a decent proportion of your culture. They increase the throughput of the factory they The way you outlaw slavery in Victoria 2 is to have a majority of Liberals in your Upper House. It's particularly effective in nations with large minority pops in their states, Craftsmen are the POP type, which represent the unskilled workers at factories, as opposed to clerks representing the skilled workers. Save the game and go into the As I understand it, the way to do it would be to encourage craftsmen in your very Han states, but don't build factories for them. Don't let other cultures get above 100 because otherwise this process will Upload your Victoria 2 save game and easily convert craftsmen and clerks to your specified culture Vanilla save games can be found here: C:/Users/YOUR_USERNAME/Documents/Paradox Craftsmen are the POP type, which represent the unskilled workers at factories, as opposed to clerks representing the skilled workers. Their destination is also randomly I think the assimilation reforms help, as I guess it means more pops/month will convert to being Turkish craftsmen once the exploit starts to kick in. Result, a part of those now unemployed craftsmen will now move to Basically look in the pop screen at your whole country, select only craftsmen, and write down all the provinces that are not primary, and you want to become primary. Ideally filling your target factories to full before those weird provincials can become craftsmen themselves. I was going to try doing the craftsmen exploit, but the only craftsmen I have are 500 Mashriqi and they won’t demote (1 I want to make this strategy with Japan, assimilating Korea and Taiwan.


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